We are working on an unannounced rhythm-action game, where you fight to the rhythm of the music, as well as a horror game.
We are targeting PC release first, then consoles and tablet/mobile. We are searching for multiple artists, to compose
5-10 minutes of songs each in multiple genres, for a total of 120 minutes of music. The game is slated for
late 2026/early 2027 release.
And no, no NFTs, no AI, it's an old-fashioned pay-get game model. This is a smaller project, with about 7 non-composer
devs and artists.
Once upon a time, there was a kingdom, and in that kingdom was a beautiful talented team of game devs.
But then, a dragon of complete lack of musical talent appeared, and blocked their tower, making it impossible
for them to reach the stars!
Fortunately, a brave bard with shining lute appeared, squashed the dragon, and together with the team they flew
to the stars! Which they then used to pay their rent or something!
But seriously: We need songs for a rhythm game.
We are especially interested in:
Team tools: Git, Google Drive, Google Docs, Miro, Unity
Communications: Discord
Our studio is working on 3 smaller yet unannounced projects (rhythm, horror, tactics), to be released late
2026/early 2027, as well as a big patch for our previous game.
We are searching for someone to help us market our games (I know, shocking!). We have good artists, the
project are in popular genres - perfect ingredients for you to exercise your marketing muscles! What else
could you want?
Well, what we want is someone that can commit to being available for a minimum of 2h every day, is very
data oriented, and has the silver tongue capable of attracting influencers. Due to dynamic situation and
random nature of online marketing opportunities, and the art pipeline we need you to be reachable every
work day.
Also, we are a small indie studio, so while big-brand-strategies are important, we put a lot of attention
on specifics and implementation.
Email jobs@cancancanaman.com , with [marketing] Your Name as subject (e.g. "[marketing] John Smith"). Provide link to your portfolio and specific marketing campaigns you were responsible for, and attach CV in pdf form, (cover letters will be ignored, keep email text under 100 words). Applications not following this schema won't be seen we are using it to filter out bots and people who blindly apply to everything.
Team tools: Git, Google Drive, Google Docs, Miro, Unity
Communications: Discord
Our studio is working on 3 smaller yet unannounced projects (rhythm, horror, tactics), to be released late
2026/early 2027, as well as a big patch for our previous game.
No AI/NFT/Crypto - we are making standard Human Steam games.
When you see a kid responding "No, u can't hit me! force field!" do you run and punch them in their face?
Do you find the sight of people "having fun" with their "sandboxes" and "OP builds" sickening? Well,
our totally-not-a-cult company might be a sick match for you!
We are searching for a full time designer with eye for detail, to help especially with polishing, balancing,
and filling out our games. We have general design and structure for our games, but we need someone to make
those as good as they can be.
No, seriously. 50% of complaints about our previous game are balancing/design issues, that could be solved
with dedicated craftsman's touch.
Email jobs@cancancanaman.com , with [gamedesign] Your Name as subject (e.g. "[gamedesign] John Smith"). Provide link to your portfolio and specific marketing campaigns you were responsible for, and attach CV in pdf form, (cover letters will be ignored, keep email text under 100 words). Applications not following this schema won't be seen
Team tools: Git, Google Drive, Google Docs, Miro, Unity
Communications: Discord