100% remote
PLCANCANCANAMAN

About the project

We are working on an unannounced rhythm-action game, where you fight to the rhythm of the music, as well as a horror game. We are targeting PC release first, then consoles and tablet/mobile. We are searching for multiple artists, to compose 5-10 minutes of songs each in multiple genres, for a total of 120 minutes of music. The game is slated for late 2026/early 2027 release.
And no, no NFTs, no AI, it's an old-fashioned pay-get game model. This is a smaller project, with about 7 non-composer devs and artists.

About the position

Once upon a time, there was a kingdom, and in that kingdom was a beautiful talented team of game devs. But then, a dragon of complete lack of musical talent appeared, and blocked their tower, making it impossible for them to reach the stars!
Fortunately, a brave bard with shining lute appeared, squashed the dragon, and together with the team they flew to the stars! Which they then used to pay their rent or something!

But seriously: We need songs for a rhythm game. We are especially interested in:

  • Electronic
  • Rock/Metal
  • Dance
  • Trip hop
  • Alternative pop
  • Post Rock/Punk
  • Children-choir music (for horror game)
  • Ambient (horror game)
But we are open to other genres as well.

Rights/Copyright stuff: Basically, we want the right to use the songs in our gaming projects, but also let you use the music how you want (apart from selling it to other projects) We want:
  • Exclusive rights to use the composed music in games/movies/ads/etc.
  • Non-exclusive right to sell the tracks as parts of "game soundtrack" collections (so we can sell the soundtrack, but so can you)
  • Right to let people perform the music as part of "video game music from game X"
  • For The tracks to be clearly labelled as "Song from game [gametitle]" when performed by the artist
  • Agreement for fan works/streams/reviews/gameplay videos to use the tracks without worry of copyright claims from the artist (does not cover people just ripping the game soundtrack)
You keep:
  • Streaming rights (apart from the above)
  • You selling/performing the music yourself, or as part of your own albums/bandcamps/etc

To apply: Send an email to jobs@cancancanaman.com , with "[composer]" + your name. Provide link to your portfolio, with 3-4 tracks you think we would be most interested in, and attach CV in pdf form (or link to online version). Do not send a cover letter, keep email text under 100 words. Applications not following this schema won't be seen.

Benefits

  • Remote 100% (and will remain remote)
  • Startup atmosphere, small team
  • Elastic working hours
  • No micromanagement, just tasks to be completed after establishing their expected effort, with check ins twice a week

Other

Team tools: Git, Google Drive, Google Docs, Miro, Unity
Communications: Discord

PUBLISH DATE
2026/06/22
EXPIRATION DATE
2026/07/27
100% remote
PLCANCANCANAMAN

About the project

Our studio is working on 3 smaller yet unannounced projects (rhythm, horror, tactics), to be released late 2026/early 2027, as well as a big patch for our previous game.

About the position

We are not interested in agencies/interns/fresh graduates at the moment

We are searching for someone to help us market our games (I know, shocking!). We have good artists, the project are in popular genres - perfect ingredients for you to exercise your marketing muscles! What else could you want?
Well, what we want is someone that can commit to being available for a minimum of 2h every day, is very data oriented, and has the silver tongue capable of attracting influencers. Due to dynamic situation and random nature of online marketing opportunities, and the art pipeline we need you to be reachable every work day.
Also, we are a small indie studio, so while big-brand-strategies are important, we put a lot of attention on specifics and implementation.

Benefits

  • Remote 100% (and will remain remote)
  • Startup atmosphere, small team
  • Elastic working hours
  • Few meetings - twice a week check-ins, and occasional project status update.
  • 1 stage recruitment

To apply

Email jobs@cancancanaman.com , with [marketing] Your Name as subject (e.g. "[marketing] John Smith"). Provide link to your portfolio and specific marketing campaigns you were responsible for, and attach CV in pdf form, (cover letters will be ignored, keep email text under 100 words). Applications not following this schema won't be seen we are using it to filter out bots and people who blindly apply to everything.

Other

Team tools: Git, Google Drive, Google Docs, Miro, Unity
Communications: Discord

PUBLISH DATE
2026/06/22
EXPIRATION DATE
2026/07/13
100% remote
PLCANCANCANAMAN

About the project

Our studio is working on 3 smaller yet unannounced projects (rhythm, horror, tactics), to be released late 2026/early 2027, as well as a big patch for our previous game.
No AI/NFT/Crypto - we are making standard Human Steam games.

About the position

When you see a kid responding "No, u can't hit me! force field!" do you run and punch them in their face? Do you find the sight of people "having fun" with their "sandboxes" and "OP builds" sickening? Well, our totally-not-a-cult company might be a sick match for you!
We are searching for a full time designer with eye for detail, to help especially with polishing, balancing, and filling out our games. We have general design and structure for our games, but we need someone to make those as good as they can be.

No, seriously. 50% of complaints about our previous game are balancing/design issues, that could be solved with dedicated craftsman's touch.

Benefits

  • Remote 100% (and will remain remote)
  • Startup atmosphere, small team
  • Elastic working hours
  • Few meetings
  • 1 stage recruitment

To apply

Email jobs@cancancanaman.com , with [gamedesign] Your Name as subject (e.g. "[gamedesign] John Smith"). Provide link to your portfolio and specific marketing campaigns you were responsible for, and attach CV in pdf form, (cover letters will be ignored, keep email text under 100 words). Applications not following this schema won't be seen

Other

Team tools: Git, Google Drive, Google Docs, Miro, Unity
Communications: Discord

PUBLISH DATE
2026/06/22
EXPIRATION DATE
2026/07/06
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